Sunday, June 30, 2013

Pre-Cataclysm zones in Guild Wars 2

 
I miss some of the old pre-Cataclysm zones. I liked old Duskwood better. Mor'Ladim being several levels higher made the graveyard scarier and it was more satisfying to finally kill him. I also loved the unexpected Oh-shi-- moment of running into Stitches on the road. I also miss the old Plaguelands quests which could offer the players some Guild Wars 2 gold. They felt a lot more menacing than they do now. I like that Chromie was hanging out in an inn surrounded by the dead and that she made you find clocks or something. XDOf course time has passed ingame and I like that all three of these zones have changed as a result. They are all three still my favorite old world zones. I also miss Darkshore and Auberdine. I feel so sad now seeing it destroyed that I don't like questing there now. I mourn the dead NPCs. I don't think I would go back though. I like that the world changes...even if I don't always like the changes.

One thing I miss is old school AV. There were random minefields up the sides of the map and matches lasted days. Turn ins were good strategy, but almost all the side objectives (capping the mines, etc) were kind of useless. Having a large-scale, epic pvp battle was never won in less than 15 minutes, basically. I also really liked the design & idea of the Benediction & Rhokdelar quests, and wish they'd bring back that kind of quest: an epic reward which hinged mostly on you knowing how to play your class. I'll add too that it seems like 12-ish-60 is almost too fast now. Not from a 'dang I need to get 90 already' perspective, but this last time I leveled through with no heirlooms, almost no rested, I never got to do all the quests in a zone for Guild Wars 2 gold before they turned all the way from orange to green.

The current AV is a pale shadow of what it was; I used to love those battles, did nto care about winning or losing, but just enjoyed the never ending battle. Now the 2 teams just run past each other and try to zerg first, no one fights much anymore for GW2 gold. Ath strat is still a feeble attempt to recapture AV's former glory, though an attempt is better than nothing. I'm talking back to the very first incarnation, where 12 hours was a remarkably short match.
 

source: http://www.ugw2gold.net/news_view/1162.html

Neutrality is not video games like GW2

I am excited for the Kirin Tor to finally fight alongside Alliance again; neutrality is for reality not video games! As an Alliance character who don't have much GW2 gold, can we choose to heko the Sunreavers against Garrosh? Lor'themar is quickly becoming my favorite Horde faction leader. I figured when the story lines from 5.1 started dropping that Vol'jin was going to be the man in this story, but Lor'themar's shrugged off years of neglect to become my favorite Horde leader. Hell, I could see him being Warchief (though I suspect Vol'jin is a more likely candidate) and I never dreamed that when 5.1 launched.
 I'm wondering if they'll go to a council model as opposed to a monarchy, One representative from each faction. Baine, Lor'themar, Vol'jin, Gallywix, and one of the following for Orcs: Rehgar, Varok, Nazgrel, Eitrigg, or Nazgrim (we've seen him get promoted multiple times in the last few xpacs, so he could be getting groomed). The reason being is that there really aren't a lot of Orcs who could lead them through strength that actually want the job (Varok & Eitrigg probably just want to retire; Rehgar may not be known well enough) who could also lead the entire Horde. Nazgrel or Nazgrim could probably do a good job with the Orcs, but they have a lot less experience in diplomacy. Lor'themar, Baine, and Vol'jin have extensive experience in diplomacy and working with the Alliance to fight a common enemy for Guild Wars 2 gold. The move away from a monarchy/dictatorship will make it easier to cement alliances with the Alliance and Neutral races once the Legion starts raining their green fire again. 
I really hope that the darkspear will play a bigger role, maybe Vol'Jin will have recovered from his wounds by the time 5.2 rolls out. Also the Tauren were on pandaria before most horde forces, yet they play such a minor role with limit GW2 gold. Haven't even seen any forsaken troops anywhere, they need to make all the races present or it is going to feel like the blood elves are the only ones who want Garrosh out of power. It is Possible, but not likely. If I were Vol'jin, I'd stick to the shadows until the time came to march against Garrosh. Stab in the back and all.

source: http://www.ugw2gold.net/news_view/1161.html

Friday, June 28, 2013

The Goal of the Druids in Guild Wars 2

The wild person said that it was time to wake up his brothers. I thought he should give us some Guild Wars 2 gold.
“There are many tree people around them. They are responsible for protecting the Druids. The protectors will kill any people who want to get close to the Druids. But please promise me; don’t hurt any protector when you wake up the Druids.”
“It is impossible!” I did not think it was possible. If we did not hurt the protectors of forest, we would be hurt by them.
“You can use the healing sorcery to protect yourselves. The protectors will stop attacking as long as you can wake up the Druids.” The wild person reminded us.

The idea of the wild non-player-controlled character was good. We got to the position where we should wake up the Druids by adding blood on the way. Only Mahon could add blood and Guild Wars 2 gold in our team. Other people were all weak elementalists. In order to enhance the healing ability of our team, I changed my hero wraith for Jane.
“Who disturbed my sleeping? Is it the burning army? Tirade, why did not you tell me early?” I thought the Druids must be stupid.

This was the leader in other game. Why did he come here? Maybe he was summoned by the White Mantle again. Did the White Mantle buy Guild Wars 2 gold for him? But the White Mantle summoned the negative BOSS from other game usually. This leader was a good man in other game. I thought the five true gods also could summon foreign aid from other games.
“I am wrong. Here is not the former continent.” The leader said; as if he remembered something.
“Let me think about it. Here is the Tyria Continent. I am in the forest. Why did I come here? I should find the White Mantle. They are some people who wear white mantle.”

“Maybe you should kill the White Mantle.” I helped him to remember the goal to come here.
“Yes. I will fight with the White Mantle by cooperating with the Druids. Why are you standing here? Go to wake up the Druids quickly!” It seemed that this leader really considered him as our leader.
We resisted on the attack of the protectors of the forest by adding blood and cheap Guild Wars 2 gold. We woke up Druids again. The Druids who were woke up walked to the same direction. Their goal was a huge altar. The leader had already stood on the altar.
source: http://www.ugw2gold.net/news_view/1152.html

Nolani Academy in Guild Wars 2

We went across the drawbridge and came to the Nolani Academy; here was one time the location that accumulated the most Guild Wars 2 gold and most intelligent persons in the Kingdom of Ascalon. For a very long time, there was such a Holy Land in the brain of the Elements messengers like assess.

Today, it is only the ruins of the collapsed tower and broken partitions. Some mages who were still residing here and had some conflicts with the charr determined to connect us, and provide some assistance to us. They will build some illusion magic charm, and use it as the barricade in front of this school, and gain some time for Prince Rurik. The prince desires to take benefit of this restricted time and the very old illusion to reopen the door of Nolani Academy which was made by Guild Wars 2 gold and has been shut for a long time.

This is a tough task, because the foes which guard there are very hard to deal with. although, the Prince Rurik displayed his better proficiency as a large warrior, and all the other persons were contaminated by him: The illusion projectile fire by assess has already killed numerous enemies, and I was engrossed to ensure the safety of them. When we get into the front doorway successfully, the mages started to build the around immediately. But at the same time, the forces of Shire have reached. They are in large number and very absurd for GW2 gold. It appears that they have to know this Ascalon armed detachment still has such a character like Prince Rurik. So, there was marvellous force on our defense. finally, we repelled the absurd attack made by the charr armed detachment successfully and open the door of Nolani Academy.

Until the task succeeded, there were a lot of persons do not acquiesce with this procedure made by Prince Rurik, considered that he made a reckless decision. However, I could realise him, because he was not only to blame for himself, but also for the entire homeland and persons. This was an era which need of a sense of blame, and if there are one location and one individual who could make me feel like get the bravery to take the responsibility; at least it would be a consolation to the persons who desire more than GW2 gold in this age.

source:http://www.ugw2gold.net/news_view/1153.html

Thursday, June 27, 2013

Dying in the plague

The weather outside has been turned into the purple dark completely. Stanley went back to the hotel, and also spent some WOW gold to ask for another bottle of wine and took it back room. He took off his boots, and sat on the bed to drink the wine slowly. He remembered the words from Mayi. "Your soul is going to be quiet," she said.
  Is that true? He felt those viruses were flowing along through his blood vessels in his body and maybe one day. He will be the same as Lilith. No, if he really became the soul, he would be different from Lilith. Her soul is fresh and pure, and that was completely different from her body which could be seen by people. Sometimes eyes cannot tell the truth. He drank another big gulp of wine which already cost him much WOW gold. Maybe it is better not to think about that, the rot body and the fallen soul, if it comes finally, he wished he can do something before that...
  He was drunk, and then fell asleep. In the darkness, the streets and houses of Everlook town were still clearly visible in the light of the snow. A shadow figure flashed into the witch doctor's hut. When the hood and cloak were removed, there was a beautiful face revealed. It was Lilith. "Why did you say that to him?" her voice was very cold. "I think he did not tell you why he had to do this for you. He can be said of a dead man, but he was different from you." She said: "I could sniff the smell of death from him and his WOW gold when he went into town. What I want to know is that why you cheated him that the E'ko could make salvation for me."

  "I said he was dying but not dead. What I meant was his soul. His soul felt into darkness. He considered himself infected with the plague in wartime, but he didn't, what will bring him to death is not the plague. I think you probably guessed that he already does not believe in the Holy Light, and even began to question his past behavior in the war for WOW gold. He killed his wife because she was infected with the plague. I thought his heart was already dead companioned with his wife, but his soul is still struggling, and that made him alive. He believed that one day your pure soul will make your broken body restored. Sorry my dear, when his soul stops struggling, he would die, if you can make him believe you are in his salvation..."

source: http://www.iurpg.com/news/Dying-in-the-plague.html

Back to the Everlook Town

The snow was so heavy. Stanley looked up at the sky; the dark-gray cloud was spreading to the horizon without a gap. The snowflakes fell down on the ground with the rhythmic rotation, and seemed to end "It seems that the weather would become worse, and the snow was likely to continue for a few days." Stanley thought and he felt very lucky to go back to the Everlook town before the snow got heavier. If he was trapped in the valley in this kind of weather without any WOW gold, there would be only one outcome he could imagine waiting for him.
  Stanley was standing in front of the hotel and wiped away the snow on his shoulders and scraped the mud from his boots and then opened the door and stepped into it. There were a lot of people sitting in the hotel lobby; the hotel opened by the Goblin could never be cold and cheerless. He sat down on an empty seat and asked for a cup of Winterfall Firewater and drank slowly. He was sitting beside a dwarf who with a ruddy face color, seemed already drank a lot. That dwarf was holding a cup made by WOW gold and talking to his friends spiritedly and loudly:
  "I lived here for a long time. We all know that here is rich in minerals. However, why I came here is not for those ore. Do you know the witch doctor lives in the east of the town? Yes, she always seems to be engaged in something strange, I don't believe the witch doctor, but I also spent some WOW gold to buy this item from her, she said it was a 'Lucky Charm'. Do you believe in luck? In fact, I do not entirely believe it, and I just do not believe the witch doctor. Haha, you're right, they always with bitter face and make life difficult to frogs, but when I was out hunting when wearing this little thing, I really found something strange, this stuff looks like ore or something like a gem, made me feel more promptness when I was running, do you want to say that because I drink too much? Are you kidding? I would never be drunk!"
 



  The Dwarf wiped his beard with his hand, and asked for another cup of beer loudly. Stanley didn't talk to anyone; he just sipped his wine to make his nerve and body relaxed. When the heat of the alcohol was rising up enough for him to make move easelier, he paid the bill by WOW gold and got out of the hotel, and then walked toward the east of the town.

source: http://www.iurpg.com/news/Back-to-the-Everlook-Town.html

Wednesday, June 26, 2013

The army of Charr in Guild Wars 2

Khan was not a pessimistic individual, but he believed this position was abnormal. He forecast that it might be related to a more scary conspiracy made by Charr. He even believed that the provisional calm was because the Charr's desire to save their powers and Guild Wars 2 gold to stand prepared for a fatal battle. We must be prepared for this position before it occurred. So, a reconnaissance group was set up; assess and I became the team constituents.

This squad made by four persons received the command and traversed over the to the north large partition to step on that land once belonged to Ascalon. In the game Guild conflicts 2, the forms of team are various, in supplement to the traditional group that made by the players which propose to make more Guild Wars 2 gold, there was furthermore some other kind of groups made by the players and NPC mercenaries. In our group, there were two mercenaries. We bypass the major street and marched northward mindfully along the trail. We also came across a couple of shares of small-scale enemies along the way and most of them were the lowly Neanderthals partners of the Charrs. We need to hold vigilance, because the further we marched to the northern inland, the more air of hazard we could feel.

As we expected, soon afterward we came across with a regular armies of Charr. That confirmed the judgment of the commander Khan - Charr did not depart the territory of Ascalon. What made me more alarmed is that after we eliminated these foes, we found there were more behind them. It was clear that they have already made adequate rest, and was preparing to launch a comprehensive attack to the northern Great Wall for the illusion Guild Wars 2 gold. This was a very significant understanding. We must return to the to the north large partition as shortly as likely to report this position to Khan. But the major forces of Charr have currently found us, and they would not let us return to the large partition effortlessly. So we had a server battle, and we marched forward while battling with them.

When we got help from the garrison and effectively returned to the large partition, it was too late. Charr's army has arrived at the northern large Wall too. Because their plan for robbing GW2 gold was revealed, they had begun the last general attack in advance. At this moment, the north large Wall fell into a gigantic hazard. Even the commander Khan could not have sufficient self-assurance when he faced so numerous foes. 
 

  

A tragic prince in Guild Wars 2

A group Warriors of Ascalon conveyed back and forth in the areas controlled by the charr, and was battling constantly and they eventually took back the applicable components which could make use to fix the trebuchet which worth much Guild Wars 2 gold. Then, Lomal assembled them, and utilised them to battle against the charr on the large Northern Wall. It furthermore permitted us to retrieve a part of the large Northern partition.

After that, we got the good report about the recovery of Old Ascalon. But when we meet Prince Rurik, we could not glimpse a slightest smile emerge on his face. It turned out that a lot of soldiers and civilians of Ascalon have become the captives of the charr when the town was subjugated. And at this time, they were dispatched to the north under the escort of the charr. The prince could not tolerate his fighters and persons become the slaves. He was very resolute to take some Guild Wars 2 gold and stride over the large Northern partition to release those captives.

It must be a unsafe action, because there was no one who got into the hinterland of the charr with GW2 gold and returned safely. But I am eager to follow the prince to do so, because I accept as true him. May be there was a long time since I believed someone like this way in truth. abruptly I discovered that it was such a magnificent feeling. As for what we would be in the future and what would happen to us was no longer significant, at smallest my heart was considerable at this time.

Prince Rurik has a pair of appealing eyes, but I can habitually see the sorrow and unhappiness in his eyes. He felt sorrow for the endured for the tribulation that his homeland and persons endured, as the prince and foremost of the homeland, he considered himself as incompetent when he was incapable to defend the his homeland. There a large force on him, so even after he got the triumph in a combat he could not reveal a snug grin. Now, he should face a grave difficulty: a allotment of Ascalon with GW2 gold  was apprehended in an unidentified district in the north. As their prince, Rurik wholeheartedly will not let them proceed. So he determined to take a risk to get into the charr's territory to release those people.

source:http://www.ugw2gold.net/news_view/1146.html
  

Wednesday, June 19, 2013

The old dalaran crater in WOW

I was studying the old dalaran crater the other day because a stupid mage put a portal to it next to a summoning box and I hit it accidentally. As a warrior who don’t have much WOW gold, I may have missed any historically significant items due to the blind rage though.  I have a mage with that spell, and I still think it needs to have a slowfall triggered by going through. I recomend doing the Tol Barad Dailys to get the Teliport To TB tabard becase hey its a free self port to a zone thats literaly a zone hop away from your own faction capital and you can literaly just throw it on and forget it, which does not take an inventory slot.
 
In fact you can hardly go around Stormwind without seeing it on almost every level 90 there, that is not so easy like buy WOW gold in the store online.  I thought you had to be on TB to use it. If it's usable from anywhere, I'll definitely snag one.  I think I might have that make tokens around spare from running my main to Exalted with the faction (for achievements, and also to get the second mount). You can teleport to TB from anywhere with the tabard. I used to use it as a quick way to get to SW when my hearth was down. As an engineer, I get to throw in my wormhole generators for a couple more fast travel options is a nice tip but I keep my heath set at the shrine.
 

With a 15 minute hearthstone there is rarely a time when I am waiting around for it to come off CD. I have been told that they are adding another way to obtain t2 gear in patch 5.3, but I can't seem to find out where you can get it from. I have looked all over here and mmo champion and I can't find anything about it or anything could help me get more WOW gold. Have you seen the movie 'The Secret of Kells' and if so, how much money would you throw at that studio to make a video game with illuminated-style aesthetic? Do you think Blizz would ever do something in patch 5.4 where Garrosh not only dies, but actually takes someone with him, so to speak?  Like, is there any chance we'd see Lor'themar (just as one example) get killed in action?

source: http://www.iurpg.com/news/The-old-dalaran-crater-in-WOW.html

Tuesday, June 18, 2013

Class quests in the World of Warcraft

I miss class quests. I also like my questing to be a little less...streamlined. Every other location not being a stupid CSI or Rambo reference would be great when the storyline is not as depressing as hell. Blizzard should make a quest which could offer the players opportunity to get WOW gold and doesn't show up on any map that is in a very out of the way location, and put it on a clickable object in the very back of a cave. It should tell you to find something on another continent in a very hard to get to area surrounded by elite mobs that rep sawn quickly. What you're looking for comes as a very low drop rate off of a rare mob and once you get it, it sends you to another strange area. Nothing will be marked on a map. The quest should be called "Vanilla".
 
I do miss the old days, and it is not nostalgia. World of Warcraft has this big, bad, varied and fascinating world, and playing through & exploring that world while leveling and making WOW gold was half the fun of this game! It could take a hard-core weekend to ding a new level! It was great! Guildmates used to do a ding! In chat and everyone would congratulate, because it actually meant something. I loved the class quests, the class trainers teaching me new skills, the weapons trainers I'd have to visit to upgrade my weapon skills. I miss that thrll. (It was nothing short of a thrill) getting that first ground mount and feeling amazed as suddenly I was riding around atop my faster steed. Today, the fantastic world it took years to build and develop means nothing.  
 
It's a place to zip thru in a matter of days. New levels now take minutes to earn, literally. The game is so "out of tune" that one can out-level a zone before playing even half the content found in that zone!  In what universe does that make sense? P.S. I can see the value of speed-leveling when rolling an 18th alt or something, perhaps there ought to be XP boosts available for such cases. But now, WoW has largely become a "joke" of a game to many because the Developers treat their very own content as a joke.  New players join up, zip to level cap, LFR a bit, grow bored and leave the game -- all within 2-3 months.  It's a shame, what has happened with this game.

 
source: http://www.iurpg.com/news/Class-quests-in-the-World-of-Warcraft.html

World of Warcraft is the default game

Essentially, WoW is the default game. It mops up a good proportion of players whose attitude would otherwise be stinking up GW2, TSW and their ilk. It's not the player vs player nature of the world - that's been the same since the vaunted days of Classic community. (Though I wouldn't be surprised to see some node & mob sharing a la GW2 pop up in WoW before too long. Probably faction-based, since that's the prime conflict in WoW.)
 
I don't know - when you propose 'solutions' to the game's declining player base that alienate a good portion of that player base - are those really solutions? Or is that simply a blueprint for a different game? And if a trend in WoW is something you disagree with (eg. starting to cross realm pretty much everything), does that define it as mere "change" rather than "evolution"? It seemed rather that WoW is evolving into somebody's vision of a game you don't like anymore.
 
Farming for days for raid consumables, Hunters could only have 3 pets. Dungeon stone dungeon finder tool. Is it Low level mage? Attacking a mob, kills it, OOM, stop drink....attacks a mob, kills it OOM, stop drink. Killing 8 billion furbolgs in felwood for rep, and seeing your rep bar fill up one bubble. 16 slot bags being amazingly huge. At launch? We had fun then because we didn't know better and we didn't have much WOW gold. If they brought all that back with this player base, I doubt wow would survive.
 



I remember reading a music critic talking about how that song made popular by Mary Hopkins (‘Those Were The Days’) was all about conveying a feeling of nostalgia and how it was popular with a bunch of kids who had bloody nothing to be nostalgic about because they hadn’t gone out and done any actual living yet. I am all for change. I do miss some minor stuff like the class specific quests. Otherwise, bring on the changes! Liking comments is a nice feature but this time I want to like the article itself.

source: http://www.iurpg.com/news/World-of-Warcraft-is-the-default-game.html

Friday, June 14, 2013

The Conspiracy of the White Mantle in GW2

We were surprised to hear the words of Naira. We even forgot that we had to buy Guild Wars 2 gold now.
“The more shameful thing is choosing chosen ones. In fact in the legend of the White Mantle, the invisible god doesn’t like the chosen ones; the chosen ones are the enemies of the invisible god. The chosen ones will kill the god and overthrow the domination of the White Mantle. They believe this prophecy deeply. So they choose the chosen ones once by once; and then they will kill them. When we saved the chosen ones, we were attacked by the spiders; so the White Mantle slanders us.”

“It is only your one-sided statement. Do you have the evidence? Don’t use the cheap GW2 gold to buy off us.” Hadley asked.
“If you don’t believe me, you can go to the blood bone glade to have a look. That is the position where the White Mantle kills the chosen ones secretly. The five true gods sealed the sorcery strength there. If a person dies on the blood bone, his wraith will be sealed together. So the chosen ones are killed forever; their wraiths won’t come back forever.”

After a while, Naira said again: “I nearly forget to tell you that the prophecy is very famous; it is said that the chosen ones will kill the invisible god. This prophecy is the fire prophecy.”
“Is it the fire prophecy?” Mahon was very surprised. As if he lost all of his Guild Wars 2 gold.
“Have you heard of it? What is that?” I asked.
“The fire prophecy has been spread on the Tyria Continent for a long period of time. One point in it came true. The Charr really appeared. They threw the fire sorcery off to destroy Ascalon.” Mahon said secretly.

“Did they go into the forest? Do they have enough Guild Wars 2 gold before they got into the forest?” Hebron asked.
“Yes.” The two members of the White Mantle answered; these two persons left Dylan and other people there before.
“Well, do they come out?” Hebron asked coldly.
“No.”
“It is good. Well done. We don’t need to kill a group of chosen ones by ourselves. The Shining Blade helped us.” Hebron said proudly.
“We should thank you because you are so clever!”
“Don’t thank me. It is the strength of the invisible god. The god is helping us to get the win and honor in the dark.”
“Yes. Congratulations to the great invisible god!” These two persons pretended to be sincere.
 

source: http://www.ugw2gold.net/news_view/1096.html

Adele’s Skills in Guild Wars 2

After Adele learned the Burning Shoot on the beach, the interruption freelancer of symptoms in the first section seemed weak, even if the interruption freelancer also had much GW2 gold. Though the Cripple Shoot was also a good elite skill whose cripple could be useful for catching and killing enemies, the advantage of the Burning Shoot was its killing ability. The enemies would die soon because of burning and poisoning.
The appearance of Salon brought the Glass Arrow into Kryta. The freelancer of the White Mantle knew that there was another kind of freelancer; it was the shoot freelancer.

One arrow of them could cause more than 100 points of damage. The same preparatory skill of adding damage could not have such effect.
Salon used the Glass Arrow to knock down many enemies. He also consumed much Guild Wars 2 gold. But he still felt there was no enough damage, so he changed: 1 Hunt Foot; 2 Double Shoot; 3 Double Arrow; 4 Acupuncture Shoot; 5 Cruel Body; 6 Glass Arrow; 7 Following Wind; 8 Resurrection.
The first skill could trap the enemies to prevent the enemies from escaping. The second and the third skills could shoot two arrows once, which increased the power of the Glass Arrow to the top.

The sixth and the seventh skills were added newly. Maybe Salon did not need to buy Guild Wars 2 gold hurriedly.
The sixth one was the Cruel Body. Its profession was priest; its type was god explanation; and its attribute was fierce mantra. This skill could make the goal ally have cruel body. If this ally had no function of gain sorcery in 1 to 45 seconds, the attacking damage given to the enemy by this skill would be increased by 5 to 15 points. This skill consumed 10 points of energy. Its casting time was 1; and the cooling time was 15.

The extra damage of the Glass Arrow was about 20 points; after the cruel body was added, there would be 35 points of damage. Two arrows were shot once; so there were 70 points of extra damage. The attacked person would lose much Guild Wars 2 gold.
The seventh skill was the Following Wind. Its profession was freelancer; its type was bow and arrow specialization; and its attribute was natural ceremony. A wraith of following wind in level 1 to 8 would be created. This wraith could make the flying speed of the arrow in the area doubling. 6 points of extra damage would be caused. The wraith of following wind would disappear after 30 to 126 seconds. This skill consumed 5 points of energy. Its casting time was 5; the cooling time was 60.

source: http://www.ugw2gold.net/news_view/1097.html

Thursday, June 13, 2013

Supplement the activities of new players in WOW

If you have enough xp and WOW gold to level after the xp is cut, you will end up one xp shy of leveling instead of logging in to be a new level. This is because there are some people who may not want to level for whatever reason. I'll never understand how people just "come up" with these theories. Blizzard has never said they are cutting acquired exp. Where did you develop this theory? Miller was suggesting that they are cutting acquired xp, that's why folks are refuting him.
You're right; they aren't doing anything of the sort. I think coldshower was asking where miller.brian.lee got his "theory" from. (Personally, I think it may involve something being forcibly withdrawn from someone's posterior) I live in a shack on a farm that I inherited a few months ago. It turns out the shack has a bit of a problem with little flying bugs that look like Space Invaders. How do I get rid of them without going to buy WOW gold?  I'm worried about what they might do to my crop of carnivorous plants.
It’s meant to supplement the activities of new players who aren't going to be buying stuff on the AH or maxxing their professions any time soon. (And for a new player, world greens are often an upgrade.) Like I answered him yesterday, quest rewards used to also be terrible. Many times, the drops like WOW gold were better than the quest rewards for low-level quests. There's a valid point here about the uselessness of certain combinations, though. I ran into a Shotgun of the Whale last week. You know, for those spirit hunters. Back when hunters were a mana class, wouldn't they have benefited from spirit regen?  (I agree that it's still not the best itemization for them) This is true. A lot of new players in vanilla picked the troll class for their ability to regenerate health in combat and stacked spirit. It was a good idea; it just didn't work out well.



Back when "of shadow power" and the like were still around, I loved seeing like "Guardian shield of shadow power", Where nobody that could wear a shield or had shadow magic and some WOW gold. I'm guessing it could have also been used by theorycrafters to get baseline results on spells. A better point to this all, I'm still picking up agility plate in mop gear occasionally. This isn't just vanilla drops. When I first heard that the game was getting an appearance system, my first thoughts actually went to the starting gear for Blood Elves.

source: http://www.iurpg.com/news/Supplement-the-activities-of-new-players-in-WOW.html

Passive bonus in game WOW

Of course there is Blizzards fail, in my opinion of D3. I won’t even start there, but let’s just say my faith in them is pretty much gone. So will I buy this? Sadly I would say no. There just wont be enough content to keep me happy when I don’t have much WOW gold. I am even more jaded they are having a deal that you can get the first two parts for the price of what people paid for the first. It just feels like they are burning the early adopters.
 
I will stick to my iPad and WoW for now. Maybe in the future they will have a pack with all three games for 15-20 bucks and I might break down and don’t have any more money to buy WOW gold, but as of right now I just can’t. I am just hoping Pandalanda stays interesting enough for me to continue. I really want a faction of evil pandas I can start killing. I really hate those lazy bastards after golden lotus. The first time I ran it, I'd had no hint of spoilers, so I got the full force of it. I remember laughing so much, and at the same time feeling a little sorry for the dude I left standing there when I had finished. There's also some part of you that wonders if you might not fit into one of those categories, just a little bit.
 
Rereading the quest, if you haven't done this one somehow because you live under a rock (or, more likely, because you don't) make sure to go to the place you send these guys and do their followup quests. For the love of Light, do not make them trinkets or otherwise equipable items which need much WOW gold to buy them. All toy/costume/fun items in game need to be converted to spells we learn instead of items that take up space in our bags ASAP. I had to stop collecting toy items a while ago because I ran out of room. And all my bags are Royal Satchels.
 
I think they could reintroduce it, but not as a trinket...simply as an item that sits in you bag and gives you a passive bonus. That's how a lot of profession tools already work. It used to be you had to equip a pickaxe to get its +10 mining bonus, but now you simply need to have it in your bags.Also...if they stuck it on a rare I would never forgive them.

 
source: http://www.iurpg.com/news/Passive-bonus-in-game-WOW.html

Azeroth quest revamp in WOW

If you want to level quickly and earn more chance to get WOW gold, get the Oqueue addon and look (or start) MONKEY RUNS.  Do a few a days and you'll level in no time. Why are there still some empty zones (Ahn'Qiraj, Stratholme, Gilneas...)? I know these areas are dungeons, or otherwise being used in some instanced enviroment, however, it doesn't make sense to me to reserve these zones solely for instances. What's up with it? I know pre-cata there were zones like Twilight Highlands that weren't available... Could it be that Ahn'Qiraj or Stratholme will be level zones somewhere in the future?
 
Gilneas is kind of a special case, since it's sort of been left orphaned by there being a BG in the city. If I was to don a tinfoil hat, I'd suggest that maybe it was meant to be a Tol Barad/Wintergrasp style contested zone early on in the Cataclysm design, then that idea was junked and maybe you want to go to buy WOW gold to save your time now. Ahn' Qiraj and Stratholme are representations of instances out in the world. This is a relatively new thing, from Cataclysm, so there hasn't been enough time or inclination to really do more with them. You can see the development on from that, with scenarios/quests that take you into the Pandaren instances. Arguably, that was something they tested out with Zul'Gurub quests in the revamped Stranglethorn. Don't expect anything anytime soon - they aren't keen on another Azeroth quest revamp - but we might see 'em used for Scenarios.
 

I hope the empty areas are filled with characters at some point.  At least NPCs. Old raids are an excellent place for Blizzard to expand on more solo content.  If they filled the uninstanced versions of raids with daily questing for WOW gold, and then had some of those daily/weekly questing to be done inside the raid for solo players, that would be truly epic. The fact is, very few people do those raids anymore at level, and until Blizzard implements a scaling system for raids (scaling down, and then allowing people to queue up for those in the Raid Finder or allow groups to play), they are really just vanity farms. But if actual questing could be done in the old areas, that would deliver a huge amount of replay value to them that goes far beyond just vanity farming.

source: http://www.iurpg.com/news/Azeroth-quest-revamp-in-WOW.html

Wednesday, June 12, 2013

Experience disabled PvP Battlegrounds in WOW

World of Warcraft is a wonderful game which could provide the players much WOW gold. Players should have a rating system based on a scale of 100. Much like a batting average in Baseball, the early ratings would have a huge impact positively or negativly. However, after many ratings one bad or good rating would not move the meter much. After an expansion a players rating would be a true barometer of their behavior. I've had some lovely gifts and mail from people in the game who I have helped in various ways, I don't want them think I was doing it for a reward from Blizz! I don't think a system is needed and would make anyone acting nice, seem a little false.
 
While I understand the two main complaints I see in the comments: that it could be abused, and that nice folks aren't looking for a reward or some WOW gold, I also think that at this point, anything we can do to encourage more people to be nice to each other is worth a shot. We should have a simple like/dislike option for other players.  If we are in a dungeon/LFR or even out in the "world", there is just a simple option to thumbs up/down a player. Blizz could then give preference to grouping us with people we've liked and avoid grouping us with people we don't. Blizz can also start grouping "likable" people together and "unlikable" people together. Blizz will fairly quickly learn which "ratings" are trustworthy by comparing them to others ratings.  So eventually only certain players ratings will actually count.  Blizz would know who, but we wouldn't. All ratings could also "expire" so new behavior would improve someones playing experience.
 

I'm going venture out into hyperbole, here for the sake of being humorous, but Blizzard tried that; it was called "Experience disabled PvP Battlegrounds." It was a failure. While I'm obviously exaggerating here, the premise is remarkably similar. Take the small percentage of players who twink, place them in their own pool so they can simply fight other similar players without much WOW gold. It failed, because the true motivation behind a lot of these players twinking had nothing to do with the level of skill, gear and game play of twink vs. twink, no, instead it was about stomping under geared, less skilled normal players. Why? It is because it inflates a sense of self worth and egotism. This is still the case; otherwise you wouldn't have pre-made groups exploiting the game to queue for normal Battlegrounds while still disabling XP.

source: http://www.iurpg.com/news/Experience-disabled-PvP-Battlegrounds-in-WOW.html

The meaning of gear in WOW

I think in the game World of Warcraft, gear is necessary, but it's annoying as hell. Upgrading gear is fun while questing for WOW gold, but once you hit the level cap, it stops being "get better along the way" and becomes "grind something to get better gear". I understand that the constant nature of upgrading is how the game works, but getting new stuff from a quest feels significantly more rewarding (to me, anyway) than getting a random drop from a boss or turning in points for an upgrade.
 
Gear is transient; gear is temporary, transmog and no-longer-obtainable items and cheap WOW gold notwithstanding. Those are forever. Those are the grinds that are worth it to me. I'll always have the awesome mounts I've acquired over the past few weeks, while the gear I'm wearing now will be replaced with whatever comes next.
 
For me, gear is primarily for stats, while appearance still mattered. Prior to transmogrification, I had turned down plenty of upgrades in Burning Crusade that looked horrible. My Mage wears robes. I don't care if the vest from a quest reward is the next step up, it's a vest. Gear that doubles as a trophy to an event also matters. No one will argue that Thunderfury has stats that are worth anything today, but it's still impressive to have one. And gear which has been removed, especially if they were challenging to get in the day, is also impressive. I have gear in the bank I will never get rid of, because I like the look of it, or how I got it, or because of how hard it was to get. Gear does not just boil down to "stats" with me, with me tossing out everything once I get something better.
 
My 2 cents is... everyone that put time, effort, blood, sweat, WOW gold and tears to get the gear they have are role models to me. I may even being the last dps in the raid...but that just pushes me more so to keep going for the sweet rewards that follow. I love transmog just because I love to match and while leveling to the next cap in pve mode, I will alter the sometimes ugly gear to make me feel past accomplishments pushing me forward. All-n-all I applaud those who achieve great things threw hard work for I feel I am one of those few on my former raider hunter and got the full set of firelands gear, with 3 out of 5 herioc. 
 

It is what I use as my transmog set. Plus the full set along with a cpl of rare drops makes the worgen hunter a fiery one. It means something to me because we worked our asses off to get some of those herioc bosses down without going to buy WOW gold. Rhyolith and Staghelm were the worst, for us.’that being said, I will not bemoan or begrudge anyone who goes back to firelands now and rofl-stomps any of those bosses. I have what I wanted, no reason to bitch at others for getting the same set now.

source: http://www.iurpg.com/news/The-meaning-of-gear-in-WOW.html

Monday, June 10, 2013

Characters can do Molten Core in WOW

I don't think there is anything I feel obligated to do in the game WOW. I guess I am a very casual player which don’t have much WOW gold in my account. I pretty much do what seems fun at the time--it changes depending on my mood and the day--and just leave it at that. I do like grinding rep and I do tend to keep at it until the green bars are completely filled. I can't handle a partly filled exalted bar...it must be completely full! I only feel like dailies sometimes though so it generally takes me a long time to do this. 
 
I am compelled to complete a portion and a complete story arch, once on each character...and usually only the newest expansion is ever completed by more than one.  Recently I ground out the Shattered Sun; it was useful when I started, but by the time I finished, the character was 79th level, it was obsolete.  I just wish I could have done the raid at the proper level and got the WOW gold I deserved. 
 
Why don't they have raid finder enabled for level-appropriate content for lower level characters (60 - 80)? I thought that raid finder was going to refresh the game a bit, but I think they choked on the pitch.  They said 'Raid Finder' and I thought "Oh good, now my 60th level character can do Molten Core!"  I was a little dissapointed. Raid finder is not just gathering up people - it's an entirely different difficulty level, with different level drops.  IIRC, Blizz has said that it would be nice to have in earlier raids but it is essentially near the bottom of the priority list.
 

I have them all (Inc Brood and those water elementals guys) - accept a couple of pvp factions and the Ogrila ogres (revered with those) - cos the 'simon says' game drives me crazy and I refuse to do it lol. I even do reps on my alts but not as manically.  I don't mind a slower pace on raiding as long as we finish before the next content patch and I pvp'd myself into burnout back in vanilla (the only thing I went for was one of the titles which I achieved before they shelved those). Not sure if I feel 'compelled' or not, (with the reps) I just enjoy the 'completionist' aspect. I tend to be a completist. 

Source:http://www.iurpg.com/news/Characters-can-do-Molten-Core-in-WOW.html
 

Concentrate on the priestess in WOW

I just concentrate on the priestess (the one who casts circle of healing) making sure to interrupt her casts every time on my DK.  I do it in blood spec (wearing frost gear) just like I do every boss past Gurtogg. I do have to pop AMS almost on cooldown during the council fight for WOW gold, but other than that, death strike heals me enough. I did it in Blood at level 86 last night.

Just focus on Lady Malande and interrupt her Circle of Healing as often as possible while using Pestilence or Blood Boil to keep diseases rolling on all four. Just be aware that they ocassionally go meleé or spell immune (having the BC DBM module helps a lot) so you'll need to switch to another one when that happens for a few seconds. My observation last night was that Death Strike doesn't heal you if they're immune. It's a bit sketchy, but it's doable.

The council fight is easier with a pet. On a DK, you might try unholy for the permanent ghoul - have it attack the rogue, then the paladin (to keep both busy). Try blood presence for healing, and burn down the paladin. Tank specs usually don't do enough damage to overcome the priestess' healing. I've never successfully finished the council by focusing on the priestess - the paladin is pretty easy to burn down, and you don't need to kite him around - just stay out of the fire and blizzards.

Whenever I do the Council (Prot pally btw), I pull the Paladin and the rogue as far from the priest as possible, then I just AOE them down. Eventually (usually around half health) the mage decides he wants to get AOEd down too as well as more WOW gold, so he comes over to where I'm at. Then once every one is at 1 health, I drag them all back to the priest, after which they just fall down and die.

Same basic strat I used on my DK.  It seemed that keeping out of range of the Priestess just made things easier.  And grouping up guys for AoE is smart, since the shared health pools means everyone who gets hit contributes to the overall decline. Even in Blood spec and mostly greens with some blues, I was able to out damage the heals. The Korune is a clan of Mogu. They are a pretty important part of Dominance Offensive quest line, so if you haven't done that, you probably should. The Korune are originally from Lake Jorune, in Terokkar Forest.