Essentially, WoW is the default game. It
mops up a good proportion of players whose attitude would otherwise be stinking
up GW2, TSW and their ilk. It's not the player vs player nature of the world -
that's been the same since the vaunted days of Classic community. (Though I
wouldn't be surprised to see some node & mob sharing a la GW2 pop
up in WoW before too long. Probably faction-based, since that's the prime
conflict in WoW.)
I don't know - when you propose 'solutions'
to the game's declining player base that alienate a good portion of that player
base - are those really solutions? Or is that simply a blueprint for a different
game? And if a trend in WoW is something you disagree with (eg. starting to
cross realm pretty much everything), does that define it as mere "change" rather
than "evolution"? It seemed rather that WoW is evolving into somebody's vision
of a game you don't like anymore.
Farming for days for raid consumables,
Hunters could only have 3 pets. Dungeon stone dungeon finder tool. Is it Low
level mage? Attacking a mob, kills it, OOM, stop drink....attacks a mob, kills
it OOM, stop drink. Killing 8 billion furbolgs in felwood for rep, and seeing
your rep bar fill up one bubble. 16 slot bags being amazingly huge. At launch?
We had fun then because we didn't know better and we didn't have much WOW gold. If they brought all that back with
this player base, I doubt wow would survive.
I remember reading a music critic talking about how that song made popular
by Mary Hopkins (‘Those Were The Days’) was all about conveying a feeling of
nostalgia and how it was popular with a bunch of kids who had bloody nothing to
be nostalgic about because they hadn’t gone out and done any actual living yet.
I am all for change. I do miss some minor stuff like the class specific quests.
Otherwise, bring on the changes! Liking comments is a nice feature but this time
I want to like the article itself.
source: http://www.iurpg.com/news/World-of-Warcraft-is-the-default-game.html
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