World of Warcraft is a wonderful game which could provide the players much
WOW gold. Players should have a rating
system based on a scale of 100. Much like a batting average in Baseball, the
early ratings would have a huge impact positively or negativly. However, after
many ratings one bad or good rating would not move the meter much. After an
expansion a players rating would be a true barometer of their behavior. I've had
some lovely gifts and mail from people in the game who I have helped in various
ways, I don't want them think I was doing it for a reward from Blizz! I don't
think a system is needed and would make anyone acting nice, seem a little
false.
While I understand the two main complaints I see in the comments: that it
could be abused, and that nice folks aren't looking for a reward or some WOW
gold, I also think that at this point, anything we can do to encourage more
people to be nice to each other is worth a shot. We should have a simple
like/dislike option for other players. If we are in a dungeon/LFR or even out
in the "world", there is just a simple option to thumbs up/down a player. Blizz
could then give preference to grouping us with people we've liked and avoid
grouping us with people we don't. Blizz can also start grouping "likable" people
together and "unlikable" people together. Blizz will fairly quickly learn which
"ratings" are trustworthy by comparing them to others ratings. So eventually
only certain players ratings will actually count. Blizz would know who, but we
wouldn't. All ratings could also "expire" so new behavior would improve someones
playing experience.
I'm going venture out into hyperbole, here for the sake of being humorous,
but Blizzard tried that; it was called "Experience disabled PvP Battlegrounds."
It was a failure. While I'm obviously exaggerating here, the premise is
remarkably similar. Take the small percentage of players who twink, place them
in their own pool so they can simply fight other similar players without much
WOW gold. It failed, because the true motivation behind a lot of these
players twinking had nothing to do with the level of skill, gear and game play
of twink vs. twink, no, instead it was about stomping under geared, less skilled
normal players. Why? It is because it inflates a sense of self worth and
egotism. This is still the case; otherwise you wouldn't have pre-made groups
exploiting the game to queue for normal Battlegrounds while still disabling
XP.
source: http://www.iurpg.com/news/Experience-disabled-PvP-Battlegrounds-in-WOW.html
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